![]() ![]() ![]() * Firebrand is a second level spell like Burst of Summer Flame since in third level tier spell there are no fire-based spells, I get another fire-based spell from the second tier. Survival 8 is to achieve precision bonus +15 vs creatures (with a simple +2 bonus from item/armor)īoiling Spray (not the best 4th level spell, but burn damage and good area. Lore 8 is for Confusion and Paralysis scroll, with a +2 bonus you can have Maelstrom, for Lagufaeths add another +2 bonus from rest and you have Scroll of Prayer Against Imprisonment. Stealth can be higher if you wanna go stealth in the beginning, sacrifice Survival for that, then respec.Īthletics could be higher only for script interactions, then respec. Survival: 5 ( 8 with Druid and Explorer bonus) Lore: 6 ( 8 with Druid and Explorer bonus) Stealth: 3 ( 5 with Blooded Hunter and Dungeon Delver) (for attributes values choices, se "RPG and various tactic thoughts about this build" section below) Mig: 17 (19 with Galawain's Boon and Gift from The Machine)ĭex: 18 (20 with Race and Culture bonuses) Spiritshift: Stag (+7 all defenses, stag carnage) ULTIMATE: discouraged with "full fire offense" configuration (see below), possibly with alternative "defensive" talent choice configuration (see below) and maybe 1 or 2 retrains.īackground: Explorer (1 Lore, 1 Survival) 3.07-1318 LATEST) - All TCS achievements (bounties, dragons and so on, base game AND White March 1 and 2 expansions AND Radiant Spore). "It is no important what to burn, the important is to burn something." (Lavaric motto) I've been playing POE1 since 2020 and now I wanna share a build that I had fun with.į ire G odlike D ruid - T he " H uman T orch" 1-in-6 chance for it to be Steadfast.I'm an italian CPRG gamer since Ultima, Eye Of The Beholder, Baldur's Gate and so on. When the wearer first becomes Bloodied (25-50% Health)ġ0% chance to trigger random tier 1 Inspiration on being hit. To nearby allies when the wielder is Bloodied (25-50% Health)ġ-in-6 chance after using an Empowered Spell or ability To nearby allies when the wielder is knocked out On scoring a Crit to allies near the target Unlimited – bonus only in combat, and either triggers under certain conditions or granted as a castable ability One – temporary bonus when used, mostly combat only In the case of inspirations, a Tier 1 inspiration will always be superseded by a Tier 2 one of the same type, and so on. Generally, all passives stack - but actives do not and will instead use the highest bonus. Stacking rules apply depending on whether the effect is passive or active. Most resolve buffs are applied via one of the three Resolve Inspirations Steadfast, Resolute, and Courageous. Target: Drains -10 Resolve for +25 Deflection for 20.0 secįriendly AoE: +6 Perception, +6 Intellect, +25 Resolve for 30.0 secįriendly Aura: +3 Might, +7 Resolve for 30.0 secĬaster: +20% Melee Damage, +20% Ranged Damage, +8 Might, +8 Dexterity, +8 Constitution, +8 Perception, +8 Resolve, +8 Intellect, +40 Max Endurance for 30.0 secįoe Target: -10 Resolve, Intellect, Perception for 10.0 secĪoE: -6 Perception, -6 Intellect, -6 Resolve for 12.0 secīuffs in Pillars of Eternity II: Deadfire User: +5 Might, +5 Resolve, Immunity to Charmed, Dominated for 30.0 sec Caster: Applies the same effect as Friendly AoE.The Brideman Slew Thirty 'Fore They Crossed Half the Hallįriendly AoE: +5 Constitution, Might, Resolve for 30.0 sec One – which includes: Active abilities/spells Unlimited – permanently active once learned These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible. There are various ways to (temporarily) increase a character's Resolve beyond their base score. Per point of Resolve above/below 10, a character gains: 5 Debuffs in Pillars of Eternity II: Deadfire.4 Buffs in Pillars of Eternity II: Deadfire. ![]()
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